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LanOrbit and the alternatives

An honest look at the other ways to play a LAN game over the internet, including the ones that cost nothing.

What matters LanOrbit Generic VPN tools Mesh networks Port forwarding
Setup timeInstall, join a roomInstall, create a network, share credentialsInstall, authorise each deviceRouter config per game, per player
Route optimisationMeasures paths, switches automaticallyNone, you get whatever the internet gives youDirect peer-to-peer when it can, relay when it can'tDirect, and that's it
Players per network8 free, up to 64 paidUsually 5 free, more on paid tiersOften 25 or more freeUnlimited in theory
Voice and chatBuilt in, per room and per teamNoNoNo
Room browserPublic rooms with live pingNo, you share a network nameNoNo
Per-game guidesWritten and tested per titleCommunity forumsCommunity forumsYou're on your own
Works behind strict NATYes, relayedUsually, relayedSometimes, falls back to relayOften not at all
CostFree tier, €3.90/mo for moreFree tier, paid tiers above itGenerous free tierFree, if you have router access
Best forOld LAN games with friends, casuallyOccasional small sessionsTechnical users, always-on device networksOne fixed group, one machine that always hosts

When you shouldn't use us

You always play with the same two people

If one of you has a static IP and router access, forwarding a port costs nothing and adds no hop. Do that instead.

You need a network for servers, not games

For linking machines, remote desktops or a home lab, a proper mesh network is the better tool. We're built around game rooms and we don't pretend otherwise.

The game has working official servers

If a modern title has matchmaking that works for you, use it. We exist for the ones that never had it, or lost it.