Lower ping. No packet loss.
Your LAN, anywhere.
LanOrbit puts you and your friends on the same local network and picks the shortest route to the host on its own. Only the connection changes — the game itself is never touched.
What people are launching here
all 20+ gamesNo distance limits.
Just LAN games with friends.
Remote LAN play beyond distance limits
Create or join a private LanOrbit room and everyone inside it lands on the same virtual local network — different cities, different countries, different providers. The game sees neighbours, not strangers on the internet.
- Up to 64 players in one room, all on the same subnet
- Traffic between them is encrypted and never leaves the room
- Each player keeps their own route, so nobody is dragged down by the slowest link
The route is picked by ping, not by the map
Your traffic stops wandering. LanOrbit measures every possible path to the host in real time and takes the one that answers fastest, even when it looks longer on paper.
- A new route in under a second if the current node starts dropping packets
- Three exit points in Romania and six more across Europe
- No port forwarding, no hand-written rules in your router
Ordinary connection
Through LanOrbit
Measured from a home line in Iași to a host in Berlin, 9pm on a weekday.
The game thinks you're all in one room
Open the game, go to Multiplayer — LAN, and everyone in your LanOrbit room shows up as if they were sitting at the next desk. No patches, no new accounts, no server someone has to keep alive.
- Works with games that never had online servers to begin with
- Room traffic is encrypted and never leaves the room
- Password and invite link, if you want it to stay between friends
One app for the whole group
Servers with channels, voice, a game library, live server rankings and a forum — all around the rooms you play in.
The nodes your traffic goes through
1 nodes onlineAll four show up in-game as 10.60.x.x — neighbours on a local network.
Live from the status board, checked every 60 seconds.
Beyond the connection
all featuresPublic rooms
214 rooms open right now, with ping measured from where you actually are.
Browse roomsServers with channels
Text channels, roles, history and direct messages — the chat app is built in.
See how it worksVoice and video calls
A channel per team, noise suppression on, camera when you want it.
See the call viewScreen sharing
1080p at 60 fps, one window or the whole screen, game audio included.
See screen sharingGame detection
Scans Steam, GOG, Epic and old disc folders, then warns you about version mismatches.
How detection worksClans and tournaments
Create a clan with a tag and a roster, then run a bracket that scores itself.
See clansQuestions people actually ask
Can I get banned for using LanOrbit?
No. LanOrbit never touches game files and injects nothing into the game. It only changes the path your packets travel, the same way a better router would.
Do I need to open ports on my router?
No. The virtual adapter handles it, including when both of you sit behind strict NAT.
Does it work with games bought on GOG or installed from a disc?
Yes. The app scans the usual folders and finds old installations. If a game is missing, you can point at the executable yourself in settings.
How much bandwidth does it use?
Old LAN games ask for very little, usually under 200 kbps per player. A 5 Mbps line is enough for a full room.
Is it really free?
Yes, for rooms of up to eight players, with no time limit and no ads. Premium exists for bigger rooms and priority routing.
Get everyone back on the same network
Install it, open a room, drop the link in the group chat. Five minutes later you're playing what you played twenty years ago.









